Designing Blended Learning through LMS


Learning Management System

LMS is a software application through which the diverse phases of E-learning processes such as delivering, recording, administering, tracking, and monitoring can be controlled effectively. During the initial time, Learning Management System was just intended to handle the basic training delivery and the tracking arrangements which many of the foremost organizations were looking for. That being said, it must be also pointed out that the elearning service platforms were also not fully developed as they are now during that particular period. The concept of LMS has changed over time and now, the same is utilized for a much broader section of e-learning activities. The present-day LMS is quite capable of delivering specialized training and monitoring the complete training programs such as doling out the elearning courses, managing the blended learning programs, classroom training, and the constructive reporting. LMS is also useful in gauging the practical progress of the E-learning participants, which in turn enables the course directors to provide them the proportionate future courses.

Design Your Blended Learning Approach Pragmatically

Blended Learning programs are adaptable, effective, inventive, and cost-effective, which means that practically the ROI (Return on Investment) will be great! To ensure the winning nature of your blended learning methodology, it is imperative that you must design it in an ingenious way. You should take into account the entailed aspects such as your related requirements, the mental capabilities of the group to whom the programs are planned, and also the resources that are on hand. In short, you should approach the task inventively and with a creative, as well as sensible vision. Likewise, you must make use of the available resources wisely; you should consult all the relevant departments which are involved in the process, so that overall consistency can be brought into the process of the blended learning course creation. You must also have practical awareness regarding the time needed to complete the course successfully and should break up the curriculum (ILT, Workshops, elearning, Virtual Training, etc.) effectively.

Careful Blending is Essential

Please note that the right type of ‘blend’ is crucial, and only through this way you can make sure of the success of the created blended learning methodology. Ensure to fix the elements of your blended learning courses in a prudent manner. You can include viable and effective modules such as ‘elearning’, ‘gamification’, ‘ILT’ (Information and Learning Technology) for classroom training, ‘virtual classroom’, and ‘mobile learning (Mlearning)’.

For elearning creation, you must use a useful ‘Learning Management System (LMS)’, through which you can easily deliver any form of contents such as ‘Tin Can’, ‘Sharable Content Object Reference Model (SCORM) objects’, ‘PPT’, ‘PDF’, ‘Word’, etc. Gamification is an excellent and feasible way to make the learners of the blended learning courses more engaged and allowing them to flow with the subject. Hence, due care should be given to this part of the program. ILT is practically effective and the participants will get the option to pick the practical classroom training programs in line with their work schedules. This is a good way to avoid extra expenses such as the charges for transporting, venue, trainers, etc. In the same way, ‘virtual classroom’ and ‘mLearning’ are appropriate in our time. Virtual Classrooms are practical necessities in our time, because the participants can shun travelling and can save time. Mlearning (mobile learning) has become imperative in the contemporary period, due to the influx and the high influence of mobile gadgets like smartphones and tabs. Hence you must incorporate them also in your blended learning programs.


Instructional Designers Must Create Effectual E-Learning Designs


Instructional Designers

Instructional designers are the ones who create diverse styles of unique instructional courses that are meant for e-learning purposes. E-learning has become a reality in the present world, and the impact of the same can be witnessed in almost all principal arenas of human interests. The functional base of these e-learning processes is created by the instructional designers. They make use of the modern technological tools and formulate inventive instructional design to suit the varied requirements and the targeted audience. In our time, when the real relevance of e-learning and the constant development that occurs in the technological arena are taken into account, instructional designers have a significant role to play. However, the process of instructional design creation will have to be done with care, as the e-learning arena is a bit new to the general consumer. Instructional designers must apply practical sense while creating e-learning courses; this is one of the existing instructional design challenges. The knowledge level of the targeted audience must be comprehended first, and only on that basis, novel instructional designs should be created.

Instructional Design Challenges

One of the present principal instructional design challenges as of now is pacing up the varied client interests. A quantum jump has come to pass in all developed societies, from the slow-paced social life to the aggressive fast-life due to the technological advancements. Because of this, the dependency on numerous technological gadgets has increased. E-learning has become a common matter in our time, and a vast section of the present generation relies on the handy nature of internet for performing their various day to day activities. For example, the handiness and the resourcefulness of e-learning courses are being applied in most of the modern-day class-rooms, apart from the industrial and commercial sectors.

E-learning method is found effective for class-room studies. Practically, this augments the student cooperation, as the younger generation loves to use the latest personal gadgets. Thus, the student involvement level is enhanced, and thus the value of education also gets a face-lift. Moreover, the interaction capacity of the students will also get amplified. Thus there is an overall enthusiasm in the educational sector for implementing diversified e-learning courses, and this increases the responsibility of instructional designers. To cope up with the current scenario, they have to create apt and innovative instructional design that will satisfy the related demands of the educational sector.

Almost the same involvement can be observed in the professional HRM sector. Many modern HRM executives have asserted and confirmed the influence and inventiveness of e-learning methods as far as Human Resource Management is concerned. They espouse e-learning methods. In the present HRM field, gamification has become par for the course.

BYOD in the class-room and Gamification in Human Resource Management have become almost common, and all related executives are trying to apply the effectiveness of technological inputs in their respective fields, as much as possible. In brief, instructional designers must know that they are the ones who are empowering the e-learning participants in various domains, and hence, must create easy to comprehend e-learning tools, by making use of the diversified modern technological inputs.


E-Learning E-Templates are current trend?


Rapid e-learning courseware development is a current trend; the demand and the keyword for ultra-rapid is in near future. It is difficult to guess the relationship between increase in e-learning demand and no. of developers; but one is for sure that the demand is for lesser time and cost with better quality are up. It is a challenge as well as a beauty of the game.

Today e-learning developers are mushrooming on an individual basis, in groups and as an organizational structures; but still it seems that the demand is unmet. Compare to groups and organizations, there is unprecedented increase in individual e-learning developers. This is a very good business opportunity for developed e-learning organizations; for them it is a business as well as support to the community.

E-Template is a new product stream introduced by e-learning organizations. This product is for rapid e-learning courseware developers.

Clients demand an e-learning solution, they doesn’t bother which tool you use, what process you follow and how you handle the development. We suggest you not to indulge into things which client doesn’t bother; get it done by some experts in cheaper cost and with better quality. E-Template is such thing you no need to design and develop; you just work on the learning strategy – make use of readymade e-templates to implement the strategy effectively.

So pull up your sleeves and be confident; e-templates are there to help you out to channelize your instructional strategy or content design into different styles of representations.

There are free templates on offer developed in following tools:

  • Articulate Storyline,
  • Adobe Captivate,
  • Lectora, etc.

In general templates are available for following types of content representations:

  • Charts and Graphs
  • Engaging interactions
  • Texts and Graphics
  • Gamifications
  • Assessments

Makes use of Etemplates to enhance your content presentation and save time.


Happy New Year 2015

Happy-New-YearNew year eve is like another day except the feel of freshness. It helps us to restart with new believes and resolutions. We Swiftians are starting this year with a strong believe that ‘Together, we can make this year different.’